I am using a tethered XBOX One controller with TattieBogle Xbox 360 Driver for OS X.Īdditional info, the other viewports work, it's just perspective that gets this undesired behavior. I can then override the movement, but as soon as I let go it doesn't seem to reset. In OS X, if I am in perspective view, the analog joystick moves by itself without touching the controller. Issue only happens on my MacBook Pro Retina 15". It works perfectly in Windows 10, and I can easily maneuver around the level, and I kind of prefer it vs mouse/keyboard combo. However, when I use my XBONE controller with the OS X IDE, without even touching the analog joystick, the axis in the viewport start going ape sh*t. ![]() FIrst off, let me say that Unreal is becoming my favorite gaming engine, all else pale in comparison.
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